I like how PDQ uses a lot of the same concepts as FATE, but is more streamlined. However, I also like how FATE is open gaming content and I might want to write a S&S supplement someday. First things first though, getting another Lankhmar campaign off the ground.
Since I'll be playing in a FATE 3.0 game soon, I'll be able to get a good feel for how well it runs and its possible application towards running Lankhmar.
I'll totally be using the Dresden City chapter for Lankhmar. I figure I can go ahead and work out in advance the main attractions and my set pieces, then have the City brain-storming session with the players and add even more to the city for their version of Lankhmar.
I'm also digging the Mythic: GM Emulator. This might be a great tool to have handy when the players are exploring the city and the need comes up to improvise.